Mercenary mech combat · Year 3200

MERCZ

Mechanized Engagement and Reconnaissance in Combat Zones

Run a mercenary mech company. Every contract pays. Every hit costs.

Take work across twelve star systems, fight it from the cockpit of a seventy-five-ton war machine, and keep the company out of debt long enough to do it again.

Free on itch.io · Windows & Linux · 64-bit

Trailer

Trailer incoming

What you do

Fight from the cockpit

The legs walk one way, the torso aims another. Watch your heat, pick your fire groups and take a leg off before it takes yours. Arms, legs, core and cockpit each take their own damage.

Command the lance

Drop with up to four mechs. Open tactical and the fight pauses: give orders, set formations, read the fire lines, then take the stick again.

Fit every mech

Drag weapons, heat sinks, armor and sensors into the slots. Sidegrades, not tiers: every fit trades something away. Legendary modules come only from salvage, and rarely.

Take the contract

Elimination, escort, recovery, assault, defense. Weigh the pay against the deadline and the days of travel. Miss the deadline and it costs you.

Hire the pilots

You are the company, not the pilot. Hire them, promote them, watch them learn. They get hurt. Some of them don't come back.

Work the Bubble

Twelve real stars within a dozen light years of Earth. Corporations own them, their wars move on their own, and your reputation follows you from one to the next.

Damage stays. So does the bill.

The mech comes home the way the fight left it: armor stripped, structure cracked, a weapon gone with the arm it was on. Repairs cost credits and days on the calendar. Salvage pays some of it back.

106 modules across six families, each with its own trade-off in heat, weight, range and ammunition.

  • Laser
  • Rocket pod
  • Autocannon
  • Torpedoes
  • Heat sink
  • Targeting computer
  • Thermal imager
  • Armor plate

Real places to fight over

Our own solar system first: the Moon, Mars and Earth, each with ground you have to read. Then the colonies around the nearest stars.

Two mechs fighting below the lunar scarp of Rupes Recta

Luna · In the demo

Rupes Recta

The Straight Wall: a hundred and twenty metres of cliff and three ramps up it. Hold the high ground, or take it.

A mech under missile fire beside the red cliffs of Kasei Gorge on Mars

Mars

Kasei Gorge

A canyon cut by ancient floods. Walls to hide behind, missiles arcing over them.

A mech wading through a mountain lake in the Vale of Aldern on Earth

Earth

Vale of Aldern

Pine forest, a lake and a river under an overcast sky. Plenty of cover, and not much of a view.

Screenshots

The free demo

Take the company's first contracts on the Moon. What's in it:

  • The Valkyrie, your dropship and home between fights
  • Elimination contracts on Rupes Recta, Luna
  • The mech bay, the market and salvage
  • The simulator, to try any fit
  • The starmap of the Bubble, to see where it all goes
Download the free demo

Free · Windows & Linux · 64-bit
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